Saturday, July 7, 2007

What do all the flashing lights mean on my new Apple iPod Shuffle?

I got my hands on a tiny new Apple iPod Shuffle, 2nd generation, and it's amazingly cool, but I'm a bit baffled by what all the different flashing patterns mean. Is this some sort of Morse code or something? Help!

I have one of these little gems too -- really, it's no bigger than a book of matches and stores a gig of music. What's not to love? -- and it's the first iPod I've owned that didn't have a display screen, so I too am learning how to read the tiny little colored light to figure things out.

Here's a picture to make you salivate and think about why you might just need a second iPod for Christmas:
Apple iPod Shuffle 2nd Generation

Okay, well, I don't want to be a shill for Apple (I mean, heck, I had to buy my Shuffle, so it's not like they're sponsoring this in any way! :-) so let's talk about the color sequences and what they mean.

First off, there are a number of different functions that are denoted by different color sequences, so flashing green might mean one thing when you're listening to music, and something else entirely when it's plugged in and charging or syncing with your PC.

The primary functions are powering on, charging, syncing, and general feedback. Let's look at each.

When you turn on your iPod Shuffle, the light will indicate your current charge level:

green = 30-100% charge, you're good to cruise
orange = 10-30% charge, low, but still good for a short workout
red = less than 10% charge, time to plug it in
no light = too late, you've run out of juice

If you see an alternating pattern of green-orange-orange then your Shuffle's crashed or otherwise needs to be restored. Needless to say, that's not a good thing, but probably easy to fix when you hook it up to your PC or Mac.

When you're charging up your Shuffle, there are three possible light states:

orange = charging
green = fully charged, unplug whenever you're ready to go
flashing orange = busy, either syncing or in use as a remote disk

When you're playing some music, you can see visual feedback on what's happening and what state you're in:

Press play and

solid green = you're playing music
flashing green = you're in pause mode

Press and hold play and

green-orange-orange-orange = you've disabled your buttons
orange-green-green-green = you've reenabled your buttons

That's bound to be one where people panic and fear that they've broken their shuffles, I bet. If your buttons aren't working at all on your Apple iPod Shuffle 2nd Gen, then press and hold your Play button to see what light sequence you're given. This is also shown by the Shuffle flashing orange when you push a button too.

If your player flashes alternating green and orange, you have no music in the Shuffle. This can be because it's fresh out of the box, or because, well, something's happened and the music has vanished. Either way, time to sync with your iTunes library.

If you're seeing a flashing red sequence, you're just about out of battery and just need to plug it in so it can charge up.

Finally, Apple has some good tech notes on the new Shuffle too that you might want to check out if you're still a bit baffled by this tiny engineering wonder: Understanding status light behavior, Shuffle Second Gen, Frequently Asked Questions and iPod Shuffle Support Overview.


http://www.askdavetaylor.com/flashing_lights_mean_on_apple_ipod_shuffle.html

How do I remove the maximum volume limit on my iPod?

I forgot the code to unlock the maximum volume limit on my iPod nano, is there some way to hack around it or otherwise get rid of it? I can't even hear my music when I'm on the bus!
First off, a parental disclaimer: if your folks have set the maximum volume limit on your iPod then you really should talk with them about changing it. Honestly, a lot of kids are finding that their hearing is taking a hit from all the loud music and having the speaker shoved into your ear with an earbud, well, that's even worse. Before you decide to change it, can I suggest you read this article: Watch the Volume on your iPod. In it the researcher says:
"Maxing out the volume on a typical MP3 player -- such as the popular Apple "iPod" -- for anything more than five minutes a day can permanently damage a listener's hearing."

Still want to proceed? Well, okayyyyy....

If you know the code, you need to turn the iPod on but pause the music, then go to Settings --> Volume Limit and enter the combo by using the click wheel. Then move the maximum level to your desired point (or all the way to the right to disable it) and press the center button to accept the new setting.

If you don't know your code -- which is why you're reading this article in the first place, I bet -- then here's the bad news: the only way to get around the combination is to restore your iPod to the factory defaults, which means that it'll wipe out all your music, all your videos, photos, games, anything you've put on it. It'll end up as if you'd just pulled it out of a box, brand new.

If you can deal with that, which shouldn't be too bad if you have the disk space on your computer to do a full sync and double-check that all the content on your iPod is mirrored on your Mac or PC, here's how you restore the iPod to its pristine factory state.

Step one is to download iTunes, the very latest version, onto your computer and install it. Back up all the content from your iPod onto your computer using the program and double check that it worked so you don't end up losing your favorite songs and material.

Click on your iPod name on the left panel and you'll see a summary view of how much space you have on it, what kind of material you have taking up space, what version of the iPod software you have, and so on. On that screen you'll also see a Restore button in the middle of the screen, as shown in this image:
Apple iTunes / iPod: Restore iPod to Factory Settings
http://www.askdavetaylor.com/remove_max_volume_limit_apple_ipod.html

Does Apple Hold The Key To Breaking Open Computing Everywhere?

This is an interesting series of short articles about what the author calls Ultra Mobile Devices — a catch-all category that encompasses mini-notebooks, pocketable devices that use mobile phone networks, entertainment playback devices, and tablets:

Ultra Mobile Device Market Overview
Part One
Part Two
Part Three

Part One has a very interesting graphic illustrating his idea of the four categories of Ultra Mobile Devices.

Part Two has this intriguing bit:

When I was loitering around the airports of Europe on my recent trip I couldn’t help noticing that the notebooks that people are carrying around with them these days are slimming down from the standard corporate 12” screen models to smaller sizes.

My research methodology may not have been exactly scientific, but it does point to the emergence of a new segment in the notebook market comprised of very small, light, and often stylish “Mini-Notes” targeted at (please excuse the horrible marketing term) “professionals on the go”.

Right now, this is still quite a niche segment, not least because of the considerable engineering challenges involved in resolving the thermal and other technical issues in such small devices, but it is one that is growing very quickly as people look for ways of lightening the electronic load they have to carry around with them.

Apple is rumored to have a subnotebook in the works to release late this year (2007). If this is true, then it seems to me Apple is ideally suited to capture the above market!

Part Three has this interesting bit:

One of the most important reasons for the limited functionality of these applications on today’s Smart Phones is that they are based on a RISC architecture, and hence do not have the performance headroom required for running even the most common PC applications.

Of course, many people don’t require full computing capabilities in their phone, but for those who do (or will in the future) a low power x86 platform such as our VIA C7-M ULV processor will be the only answer for a full featured PC-Phone UMD design. Performance headroom, not just for productivity applications but also multimedia, is a key benefit of x86, but just as important is the open nature of the platform. This not only ensures compatibility with a much larger set of applications than are available on current Smart Phones, but will also make it easier and cheaper for developers to create new software and services for UMDs in the future.

Again, Apple is ideally suited. Jobs saw the need to run on x86-compatible CPUs. All Macs do. I’d be very surprised — no, totally, thoroughly shocked! — if the rumored subnotebook didn’t also use an x86-compatible CPU.

But what does this have to do with Computing Everywhere? I’m getting to that!

When I was recently at the Samsung Experience once again obscenely molesting their Q1 UMPC, I was surprised at how many people saw me and asked, “Is that a computer?!”

I mean, look at all the effort Microsoft put into promoting UMPCs. That original viral campaign that stirred the Internet into a drooling, mad frenzy.

And yet, upon actually seeing one, the general public wonder what it is!

Put aside their price. This isn’t about price. It’s about what it is.

People outside of our Internet Hall Of Mirrors are shocked that something such as the Samsung Q1 even exists!

Once they get that point, then the other factors kick in: weight, size, and, oy!, price (that price!).

Let’s say they can leap over those hurdles. Then there is the final, and inevitable, one: need.

“Well, what would I do with it?”

For most people, the equation is this:

Computer = Work

I think Apple is trying to change that perception to:

Computer = Fun

In fact, I’d argue that Apple’s aim is to re-write the equation to:

Apple = Fun

This is why Computer was dropped from the corporate name.

With the iTunes Store, with the inevitable — despite the current idiotic resistance of MammothMedia companies such as Universal and Viacom — dawn of legally-purchased video downloads, with AppleTV, the iPhone, the total suite of real-life fun applications bundled with every single Macintosh, Apple is reinventing the emotional meaning of — I won’t use the word “computer” — digital devices.

Specifically, digital devices with the Apple logo.

I see how many people use MacBooks at public WiFi spots. In most cases, I see more MacBooks than Windows-based notebooks. And that can’t be about the hurdles I mentioned above: weight, size, and, price. There’s absolutely no weight advantage to having a MacBook. There is certainly no size advantage. And as for price, hell, I’m shocked when I look at the weekend sales fliers from electronics outlets. Windows notebooks are well under the price of a MacBook!

So something else is happening here. I think people connect with a MacBook — with Apple products in general — in a way they don’t, even can’t, connect with Windows notebooks or other non-Apple devices. I think that connection is emotional. And it’s not emotional in the way the Apple bashers believe it is: “Oh, look at him with his MacBook. He just thinks he’s so cool. If he wasn’t so concerned with appearing cool, he’d have a less-expensive Windows notebook. All really smart people do.” It’s not about the emotions of the user. It’s about the emotional content of the device itself.

Apple = Fun

Further, I think if Apple does indeed release a subnotebook, and offers it at a price that isn’t too much of a premium price (as everyone expects from an Apple product), Apple has the opportunity to create what Microsoft failed to do with UMPC: the idea that a computer is something that should be carried everywhere.

It won’t be thought of as an albatross grudgingly lugged around for work. It will be seen as a necessity for having fun. Just as an iPod is seen as a necessity for take-everywhere music. Just as the iPhone is already seen as the most fun a cellphone can possibly be.

With the introduction of the Zune, Microsoft crowed, “Welcome to the Social.”

Apple, with its products, has been quietly and hypnotically whispering, “Welcome to Social Computing.”


http://mikecane.wordpress.com/?s=ipod+articles

Oy. Apple Backsided iPod Idea Gives Me Sony CLIE Creeps.

Apple filing reveals multi-sided iPod with touch screen interface

Apple Inc. is looking to patent a design for a handheld device (or iPod) that displays its output on a small front-side display screen but receives input through a larger touch- and force-sensitive back-side interface, AppleInsider has discovered.

There’s some Patent Office drawings shown at the above link.

Apple isn’t the first company to use the back of a device for controls. Immediately I thought back to one of Sony’s final PDAs, the CLIE TH55. It positioned its vaunted JogDial controller on the back. Here’s a picture of it, with the scrolling bar right above the camera lens.

I could never get used to it, no matter how many times I fondled it in various stores.

Now Apple is considering a similar move, if this patent is an indication of their true intent.

I’m not sure if that would really be an improvement in interactive interface design.

The great thing about the current iPods is that they can be used with just one hand. It seems to me these back-controlled devices will require the use of both hands. Go on, grab your current model of iPod and hold it in landscape orientation and try imagining using a touch control on its back and its bottom. I’ve just done it. How soon do you think you’ll be going Oops! and having your blood pressure drop as your iPod drops to the ground?

Better buy that extended AppleCare with one of those!


http://mikecane.wordpress.com/?s=ipod+articles

Creating Ipod-Ready Video Clips

Last year the fifth generation iPod was launched. The best thing about this latest release is its ability to store and play videos. However, the public was disappointed because the iPod’s companion software, iTunes, is unable to convert existing videos to a format that can be read by the iPod.

During that time, a third party software is required to be able to convert video clips for iPods. This is not the case anymore because the newest iTunes 6.0.2 comes with a video conversion tool to be able to transform video clips into an iPod-compatible format. As a typical Apple product, the conversion tool is subtly integrated into iTunes, so not everyone is able to maximize this feature. Here is a little tutorial to help you convert your video clips.

iTunes 6.0.2 is capable of converting Quick-Time compatible video formats into iPod-ready video files. These formats can be MOV, MPEG and MP4. These files are converted to H.264 format video. This handles videos that are 320 pixels wide. iTunes does not allow reconfiguring this setting. The format is great when the videos are viewed in iPods, but if these files are viewed on TV or PC, the quality is not as good.

The first step is to add your video clips to your iTunes library. This can be done by simply dragging and dropping them into your iTunes library window. Select the files you want to convert and then right click on your mouse button. A menu will popup and you have to select the option “Convert Selection for iPod”. iTunes will automatically convert the selected files into an iPod-ready video format. You will be able to monitor the status of the conversion process by clicking on “Source” and then “Converting Songs”.

After converting your video clips, you now how two files with the same content. You may delete the older file. It is very easy to distinguish between the two files. All you have to do is to check the file properties and look at the “Date Added” column.

Now that your video clips are compatible to your iPod, you may now transfer the files and begin viewing your favorite video clips anytime and anywhere!


About The Author
Luke Cameron is owner of Ipods Booth - an online magazine offering news, tips and articles on ipod topics. His website can be found at: http://www.ipodsbooth.com.

Anti-iPod

I know that this may well be quite a long story, but I will go through the ins and outs as to why I disagree with iPods, the iPod culture and disgusting advertising techniques by the Apple Corporation.

This is not my first message on here [anti-ipod.co.uk], I have left plenty over the times. But I really need to express my opinion here because I feel the iPod situation is getting out of hand in a very serious way.

Firstly, before I go into full details, I would like to say that all you current iPod owners, you have your own opinions and I respect that. I am not ranting on at the people who own iPods, just the products themselves.

It all started on October the 23rd, 2001. On the main release of the world's very first iPod creation, the population only started to draw little attention to the product. At this time the mobile media market was starting to rise, with companies providing brands before and after the creation. This was a big birth for the digital media player market, and this would set to revolutionise the music industry forever. But things didn't go as planned in the end.

Apple's iPod was meant to be the perfect combination between the Apple Mac and the portable device. This would pair nicely with the two, and promoted the Apple Macintosh machines themselves, because they were seeing a very steady decline within the computing market.

Now, everywhere you go, you can't seem to escape the product. On every train you travel on, in every city centre you walk through, and the people you know, you will always find these players being used. This is not a bad thing in general; modern technology growth is always good in a society of change.

But this can depend on tactics and how they are undertaken to bring this digital player to people.

There are plenty of things that need to be covered, including advertising, the price of the products, the specifications of the products and how they can benefit the customer for what they pay for.

Marketing is a very big thing where the Apple Corporation is concerned. They rely on 90% of sales to be generated through advertising, just like many other companies, such as Coca-Cola and McDonald's. There are set procedures that need to be adhered to to be able to bring the message across, in a non-invasive way. Television advertising is a small output for iPod revenue, because most of iPod's products are advertised in press, on billboards and word-of-mouth by review magazines and the media in general.

If you are travelling throughout the major cities (In the United Kingdom mostly), you will pass buss shelters and billboards advertising the iPod brand. The iPod brand is like many other brands that offer a trend, (eg. Adidas or Nike).

The marketing is very well laid with iPod, but there are many factors that are bad on the company.

For example, they use subliminal messaging within television advertisements. Adverts for all sorts of products can offer images and clips of iPods, just to make the company look better than it is, because of an overflow of fashion and high-end company "street cred". One example was a car advertisement, I can't remember the make of the car, but there were a shot within the first 10 second sequence which gave a close-up of a person using an iPod. But the burning question is... What does this have to do with cars?

It's all advertising. This is why you never see much direct television advertising. It's because they reflect the advertising in other ways, by incorporating them into advertisements for things that are totally different.

You would be surprised that details this small can influence you to do something totally different.

Because of iPod's brand, they charge a lot of money for the advertising, incorporated within the other brands. This is a partnership with the company; however the company makes revenue, the happier they become overall.

But this isn't all of it. Just like the cinema factor, About 10 years ago cinemas would incorporate subliminal messaging on behalf of major companies within movies, to persuade you to buy their products. For example, an advertisement still for Pepsi could flash up, it's only 2 frames long, not enough to see but enough to pick up. The next thing you know, you are craving it.

I will lead on to the craving situation of the iPods in a moment.

There's no getting away that iPod's advertising is very clever, sneaky and pursuasive. But the incorporation and integration to other advertisements irrelevant to the product itself is not a good thing. They are just jumping on the bandwagon to use their company to promote Apple's products, while in turn taking money form the advertising departments of the Major companies just for showing the product in the first place.

The popularity of the iPod is constantly increasing, and the sales of these devices are increasing daily. They are becoming a household name within the music industry, a well recognised name which advertises it self.

It is a very bad thing that the iPod culture is blowing other devices out of the water, just for the brand and fashion reasons. It's not at all fair on the other companies that are ploughing millions, if not more, into research into their different brands. The other companies are supporting people by making everyone different and unique, as to keep your general personality different from everyone else. This is good because being unique is a good thing. But Apple are going against this, branding everyone the same, and forcing everyone to be the same and have the same products as well as buy their equipment and make themselves more money.

The Apple Company are targeting it's customers. I know for a fact, working for a major company as a customer care advisor, a company that sells iPods, that iPod's customer service is absolutely dreadful. I have to speak to them on a regular basis and I get nowhere. As I'm having trouble, it must be a lot worse for the customer, should they need help and have the only option to take it on their own back.

With iPod everyone is branded the same. Every single iPod product on the market that requires earphones always has white ones, and there's no variety for the customer. The earphones are the same make, colour and specification, although can be changed at their own will. Most manufacturers (Eg. Sony), offer a wide variety of earphones for bundling with portable players. Apple doesn't offer this, it's a way of saying "...If you change your earphones, YOU pay, because you're not using our ones".

This is why people just stick to the ones they have got. They use the issue I have just mentioned to you as a cover up for legal reasons, I shall explain in a minute. Everyone's earphones are the same because they see every customer as an advertising post which is very unfair on the customer. If you are wearing the white fashionable earphones then people will know its iPod straight away, and can persuade people to buy one. I know it seems a little far fetched, but you'll see what I mean when the rapid growth of these devices increase substantially.

Where the legal side is concerned, they were told to advise the customers to change the earphones to prevent fraud. They did as such, but in a way to keep the customer with the ones that they have already. This was just to cover their backs really. This is purely because if they get stolen they will have to buy another one, which means more business for them. The more addicted they can get their customers, the more they buy, the higher chance of having their iPods stolen and the more likely that they will buy a replacement which equals more money to them.

Battery life used to be a serious problem with the first generation units. They would die on a regular basis leaving people without entertainment. Replacing the battery would cost a lot of money, and in some cases, it would just be cheaper to buy a new one than have the battery repaired.

When looking at the functions of an iPod and what it holds, you really don't seem to get much for your money. The display is very basic, the standard iPods are just black and white, and the way menus are laid out, along with functions and connectivity are quite frankly, poor.

I feel very sorry for those who own iPods, because they've been roped into this underground world of deceit.

You must always remember, there are better players out there on the market. I am not telling you to just throw your iPod in the bin; you just need to think about what I said. Don't be a sheep, be a leader. You are your own person, there's plenty more out there, it's just a case of finding the right one.

Anyway I'm sorry it's been long, but just bear this in mind. It's never good to be too fashionable, being unique is fashion in itself.


http://www.anti-ipod.co.uk/articles.php?subaction=showfull&id=1173748929&archive=&start_from=&ucat=2&

Me, myself and iPod

Dennis Szerszen, SVP at SecureWave, looks at managing security with the new breed of IT-savvy workers.

According to research commissioned in September 2006 by Marc Prensky, of Marc Prensky consultancy, the typical 21-year old graduate entering the workplace has under their belt approximately 5,000 hours of game play experience, has exchanged 250,000 emails and instant messages, has spent 10,000 hours on his mobile phone and 3,500 hours surfing the web.

Employers around the UK are now facing the challenge of having to appeal to these budding young professionals who, unlike previous generations, have grown up using technology in every day life.

The iPod generation will expect a certain degree of leniency when it comes to using technology for leisure pursuits while at work. So how can employers ensure that a harmonious co-existence between productivity and leisure time is found, so as not to destabilise employee morale?

By implementing information security practices that are geared towards enabling rather than restricting, management can still entice and retain high calibre candidates; while still ensuring productivity and business continuity.

A report in the Times Higher Education Supplement in late 2005 suggested that undergraduate university applications were down 5 per cent compared with that of the previous year, fuelling speculation of a skills shortfall in 10 years time. With this in mind, it is now the graduates who have the upper hand when applying for jobs and when ultimately coming to accept a position.

Figures from Prospect Careers, an advisory service for postgraduates, suggest that graduates are taking longer to find the 'perfect job', almost 30 per cent taking up to six months to pick and choose that all-important first career step.

No longer is it enough to simply offer prospective employees the traditional benefits, such as contributed pension schemes, gym memberships, social events, bonuses, and flexi-time; instead, these are almost a standard expectancy of graduates entering the workplace.

Today's worker demands more from their employer; for example, the almost unequivocal and unwritten right to send personal emails and instant messages during work time, the right to listen to music on an MP3 player at work, all with the aim of breaking the flow of the day.

According to Paul Wakeman, founder of the Total Recruitment Group, a London-based recruitment firm: 'This is a trend we have noticed for a while, especially with high-end graduates leaving the top UK universities.

By the time they have finished their course, they are savvy enough to realise their business potential and value. We are finding that candidates today are far more selective about which position they ultimately go for, and the "corporate culture" is very much a persuasive factor when coming to make a decision.'

Some businesses have marketed themselves specifically to appeal to this new generation of professionals, with some offering 'duvet days' as an added incentive. In fact, one UK employer hands new starters an iPod Nano that has the company handbook preloaded as a podcast on the device.

So how can HR and IT department's work together to ensure that the organisation remains attractive, while ensuring that corporate security is in no way compromised?

Developing acceptable use policies (AUPs) is the first and most important step when considering the restrictions to enforce on employees' use of technology in the workplace.

An AUP should be fleshed out and driven by the HR and IT departments, and must set clear boundaries for using technology within the workplace. The IT department, however, plays a pivotal role in how an AUP is not only enforced, but how it can impact the working ethos of each individual member of staff.

Once a rigid AUP is finalised, the underpinning security technology should ease the headache for IT security managers who are left to enforce and supervise these policies. The security department itself has its own objectives, which differ greatly from that of the HR department.

The security team is interested in protecting the corporate network and ensuring that no instances of downtime occur, protecting against corporate data leakage, and to ensure that corporate applications are available for intended business functions.

USB - ultimate security breakdown?

The current generation of graduates are perhaps more gadget savvy than any other generation of technophiles. Whether it be music players, USB sticks, digital cameras, the 'iPod generation' represents a significant proportion of the working population.

As these devices are personal in nature, the likelihood of them being carried into and used in the enterprise is a certainty that many businesses are ignoring, mostly because they represent an enormous management headache for IT security managers.

Equally, staff opening viral attachments, downloading files and visiting non-work related websites that introduce malware pose a huge risk. Often, businesses will negate such risks by enforcing a strict policy of no removable media within the enterprise.

White-list technology however, can provide a definitive and reliable solution to all security worries associated with enabling the modern day worker. The white-list approach provides businesses with an opportunity to use USB devices as a legitimate business tool.

USB sticks for example, are now available with 16Gb capacity, and could if needed, provide a vehicle for data leakage or an entry point for malware. Employers can use the flexibility of white-listing to either deny removable media from plugging into the network, or restrict its use to certain times of the day.

Equally, downloaded unauthorised applications (including malware) will be denied the ability to launch and install, as the white-list does not recognise the file as being on the list of applications allowed to run on a PC.

The skeleton key

The way the market is currently directed, USB sticks will eventually become as ubiquitous within the enterprise as mobile phones. In fact, now that 64Gb removable media are available, the options are virtually endless.

Staff could in the near future be given a USB stick which has all the applications needed by the employee pre-loaded and configured to connect to backend business applications once the device is plugged into a PC or thin client on the network.

This device could also be used by staff as a remote token, which opens doors and contains credit for staff to purchase drinks at the vending machine. The possibilities are endless, and need not be a security nightmare.

Considering the competitive recruitment landscape, UK businesses need to differentiate themselves from competitors and promote themselves as modern, cutting-edge organisations that embrace new technology, rather than fear the unknown.

A clearly defined AUP, combined with white-list technology provides a compelling argument for businesses to change their work ethos, improving corporate competitiveness without jeopardising IT security.


http://www.bcs.org/server.php?show=ConWebDoc.9896